I’m a game designer based in Nashville, TN.
My goal is to create memorable and engaging experiences with a focus on fun and flavor.

Tabletop Game Design
by Chase Coy

Undergrowth

A Solo Tabletop Game /// WORK IN PROGRESS

Monster Hunter meets Dark Souls.

OVERVIEW

Play as an Arbiter, chosen by the Wyldwood to seek out and strike down massive beasts known as Tyrants. Prepare by gathering equipment and information for the Hunt, then pursue them deep into the Undergrowth, facing challenges along the way. Finally, purify the Wyldwood by slaying the corrupted Tyrant.

Materials

1 Pencil w/ Eraser
1 Rulebook and 1 Playbook
1 Character Sheet and 1 Field Record
1 Deck of playing cards
10 Six-sided dice

MECHANICS

  • The Fate Oracle create a unique Hunt every time you play. Sites, Altars, and Revelations are drawn fresh each run, so the forest never throws the same fight at you twice.

  • Build your dice pools to face down challenges and overcome foes. An easy-to-read core mechanic, including critical and partial successes.

  • Combat takes place on a unique tactical grid. The Enemy Oracle determines enemy actions, with solo combat playing out like a tense and strategic puzzle.

  • Easy character creation. Draw one card per suit to determine your Path, Edge, Mark, and Relic – no two Arbiters ever come out the same.

  • Twelve unique Tyrants with twelve unique Lairs in each Hollow Playbook. Randomly chosen before each Hunt, these Tyrants represent the ultimate challenge yo must overcome. Their Lairs work in tandem to wear down your Arbiter and present an ever-present danger.

  • Climb the ranks or die trying. Upgrade your skills, abilities, and gear: survive and build your reputation Hunt by Hunt.

Other Works in Progress